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Prospective memory

Mental Sticky Notes

Memorize one promise: “when this picture appears, ring the 🔔.” Then just sort fruits and animals — but the moment your picture shows up, remember to ring the bell yourself. No reminders!

Difficulty

Skills used in this game

Mental Sticky Notes is a game inspired by prospective memory — remembering to act on a plan at a later moment. It turns the everyday idea of recalling a promise at the right time into a simple game rule.

At the start of a round you are shown one promise (for example, “when 🍉 appears, ring the 🔔”). Then you sort fruits and animals until the trigger appears and you ring the bell on your own. The result records how many in-game trigger moments you caught.

How to play

  1. 1Memorize the promise shown at the start of each round (“when this picture appears, ring 🔔”).
  2. 2After that, sort each picture that appears as Fruit or Animal.
  3. 3The instant your promised picture shows up, press 🔔 instead of sorting — that is a kept promise.

Tips for a higher score

  • Recode the promise into a short phrase like “red one means bell,” so it survives while you do the sorting task.
  • From round two the promise changes. The old trigger returns as a decoy, so hold on to only the current promise and do not ring for the old one.
  • A false alarm (ringing when it is not the trigger) costs points. Ring only when you are sure; when unsure, just sort it.

The science behind it

Recalling and carrying out an intention while busy with another task resembles the dual-task format (the Einstein–McDaniel paradigm) used to study prospective memory. Brain Malang adapts this format as an entertainment game; its record does not measure forgetfulness or everyday functioning.

FAQ

What is the “promises kept” score?

Each game has eight trigger moments in total. How many times you ring 🔔 in time is your promises-kept rate (n/8), and that decides this round’s grade note (from Perfect round to Try a note next time).

How do the difficulty levels differ?

Easy gives you plenty of time per item and no decoys. Normal shortens the time and brings the old promise back as a decoy. Hard uses category promises like “when a red fruit appears,” with more decoys.

Is it okay if I keep forgetting?

The sorting rule is designed to distract you from the promise, so missing a trigger is part of the game. Start on Easy and get familiar with the rules. The record does not measure or diagnose forgetfulness, cognitive function, or disease risk.